outdoorfasad.blogg.se

Call of duty eye tracking
Call of duty eye tracking









call of duty eye tracking

When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds.Headshot Multiplier decreased from 1.5 to 1.35.This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact-which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles. With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range.Minimum Damage decreased from 32 to 31 (Warzone Only).

call of duty eye tracking

We hope that journey of mastery brings you as much enjoyment as it does us. We want to give you the runway and the platform to show us your epic plays and proudest moments. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. When we diminish that choice, we take away the agency to play the game your way.

call of duty eye tracking call of duty eye tracking

We believe what makes a game truly engaging is choice. When we make a change like this, our intent is the promotion of diversity. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. In the same light, we are charged with maintaining the health and integrity of the game. We are the custodians of this game-we make it for you. As players of this game ourselves, it pains us just as much. There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. We would like to preface the following Weapon changes by providing you with some insight on our thought process.

  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • This is on top of the locations that we addressed last week.
  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas.
  • We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.
  • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded.
  • Uncommon variant removed from ground loot.
  • Common variant removed from ground loot.
  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows.










  • Call of duty eye tracking